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GTR 2 (PC Racing Game)
Friday, December 29, 2006


Overview:
Extending the ground-breaking physics engine found in GTR, GTR 2 takes the thrill of driving to new heights. GTR 2, which is the official simulation of the FIA GT championship, features more than 140 high detailed cars and 34 different track-layouts in a hyper realistic racing world with breathtaking real-world-like effects. With a revolutionary Driving School Mode, GTR 2 will teach everybody how to become a real race driver.

Features:
- Absolutely authentic physics, dynamic day and weather changes as well as an impressive damage model;
- 144 grand touring cars reproduced down to the last detail including all vehicles of the GT and NGT classes and the 24H races from two FIA GT seasons;
- 34 different track variations;
- Human-like AI opponents;
- 3 different game modes (Novice, Semi-Pro and Simulation);
- Great fun: 6 game events (Open practice, Race weekend, Championships, Time trials, 24 Hour Races, Driving school);
- Fully integrated multiplayer mode for racing against other human drivers from all over the world.


Sources:
GRT EN
Wikipedia
Hexus Gaming
Gamespot
Metacritic



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posted by conan @ 8:11 PM   0 comments
Crazy Frog Racer 2
Monday, December 25, 2006


Information:

Based on the ludicrously popular animated short and cellphone annoyance, this videogame features the frog-like critter that goes something like, "A'ding ding ding ding ding d-d-ding-ding ding bing BPHACH! B'omm bdom bom d'dom dom bom d'dom bay bom b'dom bom bom b'b'bom bom booooooohm boohm bom, d'dom bomb ahem bom b'dom bom bom b'dom b'dom d'dhom-d'dhom-d'dhom-b'd'd'd'd'd brrhhhh'd'd'd'd'dd'd'd'd'd'd'd'd'd'd bhrrem'd'd'd'd'd'd'dd'd'd'd bhrim'd'd'd'd'd'd'dd'd'd bhran'd'd'd'd'd'd'd'd'd'd'd'dd'd'd'd bhram'd'd'd'd'd'd'd'd'd'd'd'd'd'd'd'd bom-bom-bom-bom bom Bom Booohm BOOOOHM BOOOOOOOHHHHHHHHM WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!"

Crazy Frog Racer is a high-speed, high-octane wacky racer. Players can either choose to play as 'The Annoying Thing' and D'Ding Ding their way to victory or play as one of eight other characters on 12 racetracks in single and multiplayer racing.

Sources:
IGN
Crazy Frog Racer
3D Gamers
Wikipedia
Amazon



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posted by conan @ 7:28 PM   0 comments
War World - Tactical Combat (PC Game)
Friday, December 22, 2006


War World combines the fast-paced action and controls of the world's favourite FPS games with a 3rd person viewpoint. A unique combination of all-out carnage and active strategy, gives War World a unique blend of fast-paced gameplay which moves way beyond the normal – run, shoot, repeat action of popular FPS titles!
War World is a unique combat game where players control heavily-armed and fast-moving mechs in furious battles for total annihilation. War World multiplayer offers 4 different gamemodes: Capture the flag, Bomb Assault, Death Match and Team Death Match.
In addition to the epic multiplayer gamemodes, War World also offers 4 singleplayer gamemodes. A 100 level singleplayer campaign in 6 difficulty settings and a totally customizable single-player battle mode, where players can create their own battles! There is also Singleplayer DM and TDM where you can battle up to 15 intelligent enemy mechs.
There are more than 50 different weapons systems, defensive upgrades and ability enhancements for you to use with your mech. These items include fast shooting mini-guns; powerful missile launchers; deadly accurate laser cannons; and much, much more!

Sources:
Myth-game
Game zone
Softpedia
Gamespot
Totalvideogames
Gamershell
Gameslave
Thirdwavegames
Warworld website

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posted by conan @ 8:09 PM   0 comments
Avatar - The Last Airbender (PC game)
Tuesday, December 19, 2006


Avatar: The Last Airbender
Release Date:
US: November 19, 2006
Europe: December 31, 2006

Based on the Nickelodeon series, Avatar The Last Airbender features four playable characters from the show who blend elemental magic and martial arts by "bending" them. Also known as the "benders," Aang, Katara, Haru and Sokka represent elemental organizations known as the Water Tribe, the Earth Kingdom, the Fire Nation, and the Air Nomads. As the group travels through the four kingdoms, they master their individual element by learning new abilities and spells.

Sources:
Yahoo video games
Nickelodeon games
IGN





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How to install the game:
1.Unrar the file
2. Mount or burn the image
3. Install the game
4. Play
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posted by conan @ 8:55 PM   0 comments
The King OF Fighter 2005 (PC)
Sunday, December 17, 2006


Background:
Prove you are the King of Fighters! Enter the ring for some deadly combat with King of Fighters 2005. Pick your team and take on all challengers. See if you have what it takes to be crowned the king of the ring. This "Greatest Hits" collection of the most famous fighting franchise is the 8th installment of the series and brings together the greatest SNK characters of all time and the much heralded 3 on 3 fighting system.

Features:
# 8th installment of the franchise
# A total of 79 characters yielding 11 of the most dangerous 2D fighting teams ever assembled plus hidden boss characters.
# Features the new “Multi-Shift” system, allowing the free substitution of teammates during battles.
# Select your team leader with the new ;Tactical Leader System
# Thirteen extreme 2D fighting teams with 5 bonus characters to unlock
# Revives the extremely popular 3 on 3 battle format
# Upgraded Max-On Power System
# Over-the-top Super Special Moves to cause extreme damage

Win98/NT/2000/XP
64 MB video card
128 Mb MEmory
500 MB Hard disk space

More info about this game:
Gamespot.com
Teamxbox
Wikipedia
Gametab.com



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posted by conan @ 7:58 PM   0 comments
Brothers in Arms: Road to Hill 30
Friday, December 15, 2006


War is hell. We’ve heard this adage with just about every war-themed film or documentary release, but the truth is most of us will never experience the ravages first-hand, God willing. For many of us, these horrible conflicts are nothing more than stories we read; movies we watch. But in fact war is drama we don’t need to fabricate because it has been all too real; just ask those that have taken part.
Perhaps no other war in history touched so many lives than the events of World War II. It was a time that ushered in many changes across the world, especially for the art of war. While tanks, machine guns, and other technological weapons of destruction had been used during the first World War, they didn’t show their true destructive power until the second worldwide conflict. This is one of the reasons that more than fifty-two million people lost their lives during both the European and Pacific Theaters of World War II. The invasion of Normandy alone saw nearly 30,000 US troops killed and 106,000 wounded or missing. War is hell…indeed.
So why would we want to relive the trying times of WWII in a videogame? The answer might be different for every gamer. Some folks are history buffs, other people simply like to shoot things. As for me…I like to think of it as a tribute to those men and women that died so that I can enjoy the life I have today. The problem is the majority of WWII-themed games have been more arcade like than an actual representation of how things actually were during that time. To that end I can honestly say that Ubisoft’s latest release, Brothers in Arms: Road to Hill 30 is a TRUE tribute and the best WWII game to date.

Souces:
X-Box review
IGN Brother in arms
Game ranking



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posted by conan @ 8:16 PM   0 comments
Dynasty Warriors 5 - Xtreme Legends


The game includes six scenarios total, although four have to be unlocked. These scenarios vary in difficulty, with some starting players out with a good-sized force while others require players to build up an army on their own. Generals control the main forces in battle, and players can give them a number of different orders to carry out. Players can select the officers of their attack force from over 200 available characters, and in addition to recruiting from neutral officers, players can also convince defeated opponents to join their side. The game also gives advanced players the ability to change game options. Players can change the number of officers they can use in battle, the time limit for battle, and change battle conditions, making the game easier or harder as needed. These features plus amazing graphics and great gameplay





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posted by conan @ 8:08 PM   0 comments
Dynasty Warriors 4


The fourth entry in Koei's action-packed Dynasty Warriors series presents a frustrating question: How many times can a company revisit the same gameplay concept, adding just enough features to please hard-core fans, and still get away with selling it as an entirely new game? With Dynasty Warriors 4, Koei is walking a fine line between updating a venerable franchise with valuable new features and simply milking a cash cow. True, the Dynasty Warriors games have met with commercial success both in Japan and North America, so clearly a lot of players are into this tried-and-true hack-and-slash formula. But for the casual gamers who are on the fence about whether or not to try yet another Dynasty Warriors game, the blatant sameness in the fourth installment will probably cause them to pass on it.
Dynasty Warriors still takes place in ancient China, beginning with the downfall of the Han dynasty. You start the campaign (or "musou") mode with one of three factions--Wu, Wei, or Shu--and engage in a series of branching battles that chronicle the turmoil that engulfed China during the latter Han. There's a classic piece of ancient Chinese literature about this period called Romance of the Three Kingdoms, so the story of this and all the other Dynasty Warriors games is indeed deeply rooted in historical fact. This adherence to history has always been one of the most appealing features of the series, but now that we're in the fourth iteration, it's starting to lose its luster. How many times can you really fight off the same Yellow Turban Rebellion or fight the same battle at Hu Lao Gate before you get tired of the whole thing? Dynasty Warriors 4 brings back many of the same characters as well, and though there's an almost absurd number of characters and alternate character models to unlock (creating ample replay value, for those who are into that sort of thing), the key figures in terms of the gameplay and plot remain more or less the same. To be fair, Koei's use of actual history as a storyline limits the liberties it can take with such things, but that doesn't make the game seem any less familiar.
The gameplay in Dynasty Warriors 4 will be familiar to anyone who's played the previous entries in the series. After choosing your faction, you then choose from among several officers to go out and wage war with. The actual missions are as fast-paced and chaotic as ever, with literally hundreds of friendly and opposing soldiers running back and forth in the midst of battle. All the available playable characters are of the superhuman variety--their attacks can lay out literally 10 or 20 foes at once, and as always, it's pretty amusing to see a whole pile of bodies flying like rag dolls before the swath of your sword. All the characters have a basic combo attack that can be improved on with experience, and they can increase their stats in a number of other areas too. Items picked up during battle will also help you out, as you can equip them between missions for added effects later. In a welcome change to the musou mode, you can now change characters between missions, so you're not stuck playing the same officer throughout an entire nation's campaign.
Thankfully, Dynasty Warriors 4 does bring a few minor new features to the table. Like the previous game, Dynasty Warriors 3 Xtreme Legends, Dynasty Warriors 4 offers edit modes for both bodyguards, who protect you in battle, and officers, whom you can control directly in battle. However, the changeable aspects consist mostly of superficial features like gender and garb, so it's up to you to actively improve a new character after he or she is created. You'll notice a couple of minor new features in the battles, too. For one, an enemy officer will occasionally challenge you to a one-on-one duel, and if you accept, you and your foe will enter into a fight unencumbered by surrounding troops. Another new battle element is the addition of siege engines. For instance, your forces may be moving a battering ram toward a fortified enemy gate, and you'll have to protect the ram from enemy forces while it's being made ready to sunder the doors. Finally, and perhaps most notably, your officer can gain weapon experience independent of his or her stats, which increases the character's overall proficiency in combat. These features are nice to see, but they provide only marginal enhancement to a gameplay model that's identical to its forebears.
The series' graphics and sound haven't been improved in any appreciable way since the last game, though they were good to begin with. The frame rate during battle is constantly fluid, and presumably Koei has kept the level of detail consistent throughout the series so as to maintain this smoothness. The character models look good, with a nice amount of detail and decent animation, but as usual, the backgrounds are pretty sparse, often consisting of simple planes and basic buildings. The sound effects are serviceable, but they're pretty much indistinguishable from the effects featured in the previous game. As expected, the voice acting carries on the series' campy tradition, and it's mostly of the quality you'd expect to hear in a dubbed kung fu movie. Surprisingly, the soundtrack is actually a little more varied, when compared with its predecessors. Although the standard '80s-style wailing guitar rock is back, some of the music (mostly in the menu screens) has a more ambient feel to it. This is definitely a welcome change, as it makes you less inclined to bang your head constantly throughout gameplay.



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posted by conan @ 7:55 PM   0 comments
FIFA Street 2


European Football purists aren't likely to enjoy FIFA Street 2 any more than they did the first game in the series. Like its predecessor, this is an arcade-style game in tune with EA's other alternative sports titles, such as NBA Street. As such, it's more about flashy tricks than the actual game of soccer, although it's entertaining enough for what it is. The artificial intelligence is improved and ball physics are much more realistic than in the first game, but while FIFA Street 2 makes a good first impression, it gets bogged down by unresponsive player controls and repetitive action.

Part of the great initial impression is the exhaustive player creation utility that lets you customize your player from a variety of options, as well as detail your home pitch with enough details to make it interesting. Granted, the pitch editor isn't as full-fledged as it could be, but the result can be as downtrodden as you want, even if the forced grittiness of it is sometimes hard to swallow. You can't adjust its size and shape, so aside from cosmetics, there's no real value in one pitch over another. Your players, however, have adjustable stats in speed, tricks, and so forth. And while your player and pitch may look as downtrodden as you like, as the game wears on, you'll notice it pretends to be more urban than it really is, like a guy in the Hamptons claiming he grew up on the streets.

Once you're finished, you take control of a four-man soccer team that competes against similar teams with a fascinating mishmash of fictional street players and actual soccer stars. A lot of popular stars from around the world are curiously absent, although in the end, it matters little: you don't play a lot of soccer in FIFA Street 2. Instead, your goal is to string together tricks, and there are plenty more of them this time around. Pulling them off is intuitive, thanks to the use of the right analog stick, which serves as both an offensive tool and performs defensive tackles. Winning isn't just a matter of scoring goals, which is more often than not your secondary mission, since several modes don't even require goals, instead focusing on trick points.


The smoother aspect of the controls is completely at odds with the defensive gamebreaker moves, which work well when you're successful -- but start a string of frustrating and uncontrollable animations when you aren't. Should you counter the offensive player with the right move, you take control of the ball, and in turn, get to enjoy the better parts of the game. Should you aim in the wrong direction (and it's always a crapshoot, since you are simply playing the odds), you get stuck for a few seconds waiting for your player to finish the fake-out animation. There are other defensive moves, of course, but they only require some button mashing and miss the finesse of the better offensive juggles and shots. The result? It's easy -- and preferable -- to beat your defenders and stay on the offensive as often as you can. Too bad playing defense just isn't much fun. You can take manual control over your goalie, although this isn't as interesting or as helpful as it sounds.

You'll have to master as many tricks as you can, thanks to the varied modes, which may award points for certain tricks like the panna (more commonly known as the nutmeg), or for making gamebreaker goals. The biggest issue with that is that while the varied modes sound great on paper, in practice, it's too predictable to stay interesting. Outplaying AI defensive opponents is all too easy until you get to the goalie, who is brilliant one moment and harebrained the next, depending on the complexity of the combo you built the shot from. Whether your mission is to perform nutmegs or goals, the standard match ends up being a bunch of juggling moves, some passes, a bunch of trick moves, and a shot at the goal. In fact, the juggling is the best part of the game, although you wouldn't know it from the excruciating juggling challenges, which play like a dumbed down version of Dance Dance Revolution.



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posted by conan @ 7:47 PM   0 comments
Half Life


1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title wins more than 50 game-of-the-year awards on its way to being named “Best PC Game Ever” by PC Gamer, and launches a franchise with more than eight million retail units sold worldwide.

NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors even the emotions of both friends and enemies

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people people he cares about are counting on him.

The intense, real-time gameplay of Half-Life 2 is made possible only by Source®, Valve's new proprietary engine technology. Source provides major enhancements in:

Characters - Advanced facial animation system delivers the most sophisticated in-game characters ever seen. With 40 distinct facial "muscles," human characters convey the full array of human emotion, and respond to the player with fluidity and intelligence.

Physics - From pebbles to water to 2-ton trucks respond as expected, as they obey the laws of mass, friction, gravity, and buoyancy.

Graphics - Source’s shader-based renderer, like the one used at Pixar to create movies such as Toy Story® and Monster's, Inc.®, creates the most beautiful and realistic environments ever seen in a video game.

AI - Neither friends nor enemies charge blindly into the fray. They can assess threats, navigate tricky terrain, and fashion weapons from whatever is at hand.

The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling.



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posted by conan @ 7:32 PM   0 comments
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